﻿using System;

namespace Valve.VR
{
	// Token: 0x02000802 RID: 2050
	public struct IntersectionMaskCircle_t
	{
		// Token: 0x04002E81 RID: 11905
		public float m_flCenterX;

		// Token: 0x04002E82 RID: 11906
		public float m_flCenterY;

		// Token: 0x04002E83 RID: 11907
		public float m_flRadius;
	}
}
